1Disadvantage for 1 hour
2Take 1d6 psychic damage
3Jar thinks you swear and take 10 gp
4Coin pouch ripped and you lost 20 gp
5You think ST is the leader. -3 to any charisma check (1 Hour)
6Next attack roll against you gains advantage
7Brush against a poisonous play. 2d4
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Created byJestor King

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