1Advantage on next roll
2Jar made a mistake. return 10 gold
3+2 to Strength checks (1 Hour)
4+2 to Dexterity checks (1 Hour)
5Find a pouch of 100 gp
6+2 to Intellegence Check (1 Hour)
7+2 to Wisdom check (1 Hour)
8Find 2 small health potions
9Gain 3d6 temporary hit points
10Next attack against you has disadvantage
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